Where illustrators and game designers make their best work together.
Step onto a coworking floor that was drawn, iterated and refined by working artists rather than facilities planners. Every desk offers colour-calibrated lighting, generous surface space for tablets and sketchbooks, and wall grids where concept boards, level maps and character turnarounds can live in the open. Between deep-focus zones you will find soft critique corners, engine-testing pods and lounge nooks tuned so that painting a key frame, reviewing a playable build or pitching a world bible all happen inside one continuous creative rhythm. The result feels less like an office and more like a living studio that hums with pencils, styluses and controllers.
Membership scales with you, from a single hot desk for a freelance illustrator to a reserved pod for an indie game team shipping its first title. Fast fibre, ergonomic seating and plug-and-play docking keep your pipeline smooth whether you are texturing, storyboarding or refining an interface flow, while a steady calendar of sketch nights, game jams and mentor talks turns colleagues into collaborators. Come for the desk, stay for the community of people who understand deadlines, art direction and the quiet satisfaction of finally nailing a difficult frame.
Artist-first layout
Colour-true desks, critique corners and game-design pods on every floor.
Services that keep the pipeline moving
From flexible desks to private pods and client-ready presentation suites, our services are shaped around the way illustration and game production actually flows. Pick what you need this month and reshape it the next.
Hot Desks & Drawing Stations
Drop in for a day or settle into a recurring seat with our flexible hot desks and dedicated drawing stations. Each position pairs a broad, uncluttered surface with cable-managed power, adjustable task lighting and enough clearance for a graphics tablet, a reference tablet and a paper sketchbook side by side. Screens are colour-calibrated so the pinks and teals you choose on the floor survive the trip to print or export, and wall grids beside every cluster let you pin thumbnails, palettes and shot lists without hunting for tape. It is a simple, reliable base that removes the daily friction of finding somewhere good to draw.
Private Studio Pods
Small indie teams and focused freelancers can claim a private studio pod that stays theirs around the clock. Pods are acoustically softened so voice chat during a playtest or a lively art review never leaks across the floor, and they come pre-wired for multi-monitor rigs, capture hardware and engine machines that run warm. Lockable storage keeps drives, prototypes and drawing supplies safe overnight, while glass fronts preserve the open, gallery-like feel of the building. You can dress the walls with your own concept art and mood boards, turning a bookable room into a genuine home base for a growing studio.
Critique & Review Rooms
Book a critique room when a piece needs fresh eyes or a build needs honest feedback. Each room pairs a large, colour-accurate display with generous pin walls and movable seating, so a character lineup, a UI flow or a level blockout can be examined up close and from across the space in the same session. Controllers, capture cards and neutral lighting make it easy to run a playable demo alongside static art, and quiet-friendly scheduling keeps reviews from spilling into focus zones. It is the room where rough drafts become finished shots and where teams learn to give and receive notes with real craft.
Workshops, Jams & Meetups
Our community calendar keeps the floor social without breaking anyone's flow. Regular sketch nights, texture and material swaps, portfolio clinics and themed game jams give members low-pressure ways to practise, share and meet collaborators, while visiting mentors run talks on pipeline management, art direction and shipping small titles. Events are hosted in dedicated zones with their own seating and displays, so a lively jam never disrupts someone deep in a deadline nearby. Whether you want to learn a new shader trick, find a writer for your world or simply draw beside other people for an evening, there is usually something happening.
Print, Scan & Asset Support
Turning digital work into something you can hold is part of the craft, so we keep practical production close at hand. Members can print proofs, scan traditional artwork at high resolution and prepare boards for pitches or exhibitions without leaving the building. On-site hosts help with workstation setup, peripheral troubleshooting and arranging desks for a portfolio shoot or a prototype playtest, and our curated vendor list connects you with trusted animation boutiques, sound studios and hardware specialists nearby. It is the unglamorous but essential support that lets you stay in creative mode while the logistics of finishing and presenting work quietly get handled.
Client Presentation Suites
When it is time to present, a polished suite makes all the difference. Our presentation rooms offer camera-ready corners, balanced audio and large displays suited to art reviews, playable demos and pitch decks, whether your audience sits across the table or joins from another country. Reliable connectivity keeps video calls crisp, neutral décor keeps the focus on your work, and discreet scheduling means sensitive client sessions stay private. From a first pitch to a launch-day walkthrough, these suites give freelancers and studios a professional stage that reflects the quality of the illustration and game work being shown.
Advantages built for visual makers
This is a space engineered for creative production, not generic office routines. Six things, in particular, keep illustrators and game designers coming back through the doors.
Colour-Accurate Studio Desks
Colour is where illustration lives and dies, so every desk sits under lighting tuned to keep your palette honest from first sketch to final export. Calibrated screens, glare-controlled task lamps and neutral surrounding tones mean the fuchsia you mix at nine in the morning still reads true at dusk and again on the printed proof. Generous, uncluttered surfaces hold a drawing tablet, a reference display and a paper sketchbook at once, and adjacent wall grids invite you to pin studies and thumbnails at eye level. It removes the small daily compromises that quietly erode quality and lets you trust what you see.
Dedicated Game-Design Pods
Game work has its own tempo, with warm engine machines, capture hardware and the occasional burst of playtest chatter, so we give it purpose-built pods rather than squeezing it into quiet rows. Each pod is acoustically softened and pre-wired for multi-monitor rigs, controllers and audio gear, letting a small team iterate on a build, tune a level or run a review without disturbing illustrators deep in focus nearby. Lockable storage protects prototypes and drives overnight, and members are free to dress the walls with reference art and level maps. It is a home base where interactive worlds can actually be built and tested.
A Real Critique Culture
Feedback is a skill, and here it is part of the everyday texture of the floor rather than a rare event. Regular critique sessions, informal desk-side notes and structured review evenings give members constant, generous access to other trained eyes, from senior concept artists to gameplay designers who have shipped titles. Because the community shares vocabulary around composition, readability, art direction and player experience, the notes you receive are specific and usable instead of vague. Newer artists sharpen quickly, established makers stay honest about their blind spots, and everyone benefits from a culture that treats unfinished work as something to improve together rather than hide.
Flexible Membership Tiers
Creative careers rarely move in straight lines, so membership flexes with yours. Begin with a handful of day passes to test the atmosphere, graduate to a recurring hot desk when freelance work steadies, then scale into a private pod as a project or a team grows. Plans can expand for a crunch and contract afterwards without penalty, and pricing stays transparent so you always know what you are paying for. There are no confusing add-ons buried in the fine print, just clear tiers that let a solo illustrator, a two-person indie studio and a busy production group all find a home on the same floor.
Production-Grade Connectivity
Large brushes, dense engine projects and cloud backups all demand a connection that does not blink, so the building runs on business-class fibre with the headroom to match. Uploading a heavy texture pack, syncing a build to remote collaborators or hosting a live art review over video happens without the stalls and dropouts that break concentration. Wired points sit at every dedicated station for teams that need rock-steady throughput, and coverage stays strong in lounges and critique rooms alike. Combined with dependable power and tidy cable management, it means your tools stay ready the moment inspiration or a deadline arrives.
Central Milan Location
Being in the heart of a design-rich neighbourhood shapes the working day in quiet, useful ways. Set among cafés, print shops and art supply stores, the studio puts everyday production essentials within a short walk and keeps you close to the galleries, festivals and studios that feed a visual practice. Metro and bus lines make the commute simple for members arriving from across the city, and the surrounding streets offer easy places to step out, reset and return with fresh eyes. That blend of convenience and creative context turns the location itself into a subtle advantage for anyone building a career in illustration or games.
A hub for storytellers and world builders
This coworking hub grew out of collaborations between practising illustrators, environment artists, interface designers and creative producers who were tired of working in spaces optimised for spreadsheets instead of storyboards. The layout and interior respond to how drawing, layout, scripting and prototyping actually unfold across a production day. Early-morning sketchers can claim bright, quiet corners, while late-night build testers make use of screen-friendly nooks and acoustic treatment that softens ambient noise without stripping out the room's social energy.
Rooms are equipped with large whiteboards, pin walls and monitor mounts to make sharing composition studies, interface flows, level diagrams and colour scripts effortless. Shared areas offer plenty of surface for physical mockups, from card prototypes and printed boards to small prop displays used in light studies. At the same time the hub values professional reliability: cleaning runs on a predictable schedule, security is discreet but solid, and long-term members can tailor select desk zones with their own hardware and reference setups while still drawing on the broader community and infrastructure around them.
Workshops and meetups focus on practical ground such as pipeline management for small studios, portfolio strategy for freelance illustrators, visual storytelling for gameplay, and cross-discipline collaboration between writers, sound designers and artists. By pairing physical workspace with ongoing learning and peer support, the hub gives creative professionals a place to both ship current projects and grow the skills their next pitch or independent release will demand. The outcome is a steady ecosystem where every wall and room carries traces of evolving character designs, environment experiments and interface ideas.
Location & access
Set at Via Padova 3, 20127 Milano MI, Italia, the studio is reachable by metro and bus, with cafés, print shops and art supply stores close by to support everyday production routines.
Come and see the studio floor
Curious whether this is the right creative base for your work? Reach out to arrange a visit, ask about membership tiers or reserve a desk. We are happy to walk you through the floor and talk through how illustrators and game designers use the space day to day.
Address: Via Padova 3, 20127 Milano MI, Italia
Phone: +39 02 8734 5219